UE5 • Level ART • Lightning • World Building

Dark House

SHORT VIDEO / SCREENSHOTS COMPARING LIGHTNING

OVERVIEW / RESPONSIBILITIES / DESIGN GOALS

Exploring mood, lighting and environmental storytelling in Unreal Engine 5.

Created as a technical and artistic exercise, Dark House explores lighting, composition and environment dressing within Unreal Engine 5. The project helped deepen my understanding of world building, scene presentation and environmental storytelling.

ITERATION PROCESS

Night version / Trailer

Scene under different lighting conditions

KEY LESSONS LEARNED

Every project is an opportunity to improve the workflow.

Beyond the final visuals, this project helped me develop a stronger Unreal Engine 5 workflow. Through repeated iteration I gained practical experience with environment dressing, lighting, composition and scene optimization while learning how small changes can significantly improve the final presentation.